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ABOUT ME

Hello, my name is Logan Bodenhamer, and I am a Filmmaker and Game Developer from the United States. I discovered digital art when I was 10 years old and was immediately captured by the ability to create interactive art, and I have been studying it ever since. While in high school, I produced a number of award winning animated shorts and published an augmented reality app. I am currently pursuing a game design degree with a filmmaking certificate, animation certificate, and a computer science minor through Shocker Studios at Wichita State University.

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Taking an ambitious idea and making it real drives me. Through my personal projects, I have built up a number of skillsets in Programming, 3D Modeling and Animation, Cinematography, Compositing, and Editing. Right now, I am directing a short film that utilizes Unreal Engine for virtual production. If you are interested in anything I do, feel free to contact me.

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Software Experience: Unreal Engine, Visual Studio, Unity3D, Emulate3D, Blender, Maya, Photoshop, After Effects, Premiere Pro

Coding Languages: C++, Unreal Engine Blueprints, C#, JavaScript 

PORTFOLIO

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Temple Dyad

Role: Programmer/Level Designer​

Software: Unreal Engine

Languages: Unreal Engine Blueprints

  • Dual Player Controller System

  • Puzzle Design

2D Puzzle Platformer

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Monster Maze

Role: Programmer/Level Designer

Software: Unreal Engine

Languages: Unreal Engine Blueprints

  • Goal is to search for buttons to unlock the doors in the maze and make it to the end of the level

  • Designed for my Game Design 1 course

First Person 3D Puzzle Platformer

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Murder Past Midnight

Role: Programmer/Level Designer​

Software: Unreal Engine

Languages: C++, Unreal Engine Blueprints

  • Randomly Generated Murder Mystery

  • Steam Multiplayer using Advanced Sessions

Multiplayer Murder Mystery

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Beaconator

Role: Programmer/Level Designer

Software: Unreal Engine

Languages: Unreal Engine Blueprints

  • Goal is to activate all beacons in the world

  • Three enemy types

  • Emphasis on designing points of interest in a level

  • Designed for my Game Design 1 course

First Person Shooter

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Lindsborg Past & Present

Role: Programmer/Researcher​

Software: Unity

Languages: C#

  • Sign recognition using Vuforia plugin

  • Displays history of each building included in the app if sign is detected

  • Developed for 150th anniversary of Lindsborg

  • Awarded Lindsborg Community Arts Council Grant

AR Walking Tour App

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Daydream

Role: Co-Director/Animator/Compositor

Software: Blender, Premiere Pro, After Effects

  • Won 1st place in Animated Story and Best in show for Animation at eMagine Media Festival 2020

  • Won Ivy Pruss Screenwriting Award and Nominated for Best Editing at Washburn University's Wifi Film Festival 2021

Animated Short Film

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