LOGAN BODENHAMER

Monster Maze
Role: Programmer/Level Designer
Software: Unreal Engine
Languages: Unreal Engine Blueprints
Download: Monster Maze on Itch.io
The goal of this project was to build a game using assets from the Medieval Dungeon asset pack by Infuse Studio in 8 weeks for my Game Design 1 course. I chose to construct a maze because the level by itself would already be a game and it would be simple to add more mechanics to that foundation.
I put a heavy emphasis on visually guiding the player to their next location. The maze is filled with statues, torches, and bones. The player is introduced to a simple story at the beginning of the game; they need to reach the end of the maze to find the monster and defeat it. The actual monster fight was out of scope for this project, but the story worked well with the assets. I used the placement of bones in the level to subtly mark the path to the end, implying the direction the monster took to get back to their lair. The player cannot immediately follow the bones all the way to the end however, because there are doors in the way. Each door has a special colored torch next to it. These colored torches only appear in two other places: inside the starting room, and next to the buttons that activate each door. The starting room acts as a key to the puzzle. Each torch in the starting room is above a specific statue, and if you follow the path marked by these statues in the maze, you will find the button corresponding to the colored torch.

The key in the starting room. Each torch color corresponds to the statue below it.
There are several points in the maze where I used assets to build visually interesting parkour segments to add some additional challenge navigating the maze. These become greater obstacles after the player activates a button because the door will only remain open for a short period of time. The player will have encountered the parkour sections already in order to find the buttons and doors, so they have prior experience with these areas before they have to rush back through them to reach the door on time.

A parkour section made from props in the level